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Archive for June, 2005

Oil Watch - revisited

Sunday, June 26th, 2005

oil signI’ve really been slack at preparing for the oil-drought fuelled end-of-the-world. Work and all you know. But what with oil prices getting up over $60 a barrel, I figure its time to have another look around at what’s going down in the peak oil circles. (You know what… I’m upgrading my concern levels over peak oil. I’m making it a proper noun. Peak Oil. That’ll give it some authority for sure.)

One thing I noticed is that Peak Oil is getting heaps more air time (or pixel time, at least). When I’d consult my primary sources on Peak Oil in March, the articles where spaced out every 5 or six days. 20 hours ago… 5 days ago…. 2 weeks ago…. and so on. Nooow however, they are pouring in at a rate of more than one a day! Holy Moly!

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Life imitates meat - “Bake”

Saturday, June 25th, 2005

Life Imitates Meat. The second article in an in-depth series that looks at the fascinating world of meat, created in it’s own image.

Part Two: “Bake” - High Foods

notproduct BakeI can’t help but to compare and contrast “Bake” with the first not-product review of the series Squid Chews. Both are chewy and cardboard-y meat-snack substitutes. Both have after-tastes of diet coke mixed with drain cleaner, and both leave you with a sense of disbelief that such a product could make it to market.

“Bake” however, really takes the concept of chewy fake meat products to a whole new level. It is a product in itself that refuses to tip its hat to any animal product before it. It carries a meat free moniker and makes no claim to be squid, pork, elephant, or “other” - In its own words it is simply a “series food for leisure time”.

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Air CSS Battle - a DHTML odyssey

Wednesday, June 15th, 2005

-Air CSS Battle-

Guide your laser controlled missiles and destroy the annoying floaty ships and planes. Watch out for the wacky mines, and try and hit the star-thing that gives you more time. Good luck.

 

Just what you always wanted, a dhtml game inspired by Air Sea Battle of Atari 2600 fame. The coolest part of Air Sea Battle was the excitement introduced by 2 player simultaneous play. I’ve discarded that sole redeeming feature and replaced it with the far less captivating “ticking-clock” element. Ticking clock - works great in the movies.

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Greasemonkeying around

Thursday, June 2nd, 2005

who is that masked manHow would you feel if you came in to the office and read that World War III had started? Or that you had been voted “Least sexist person 2005″? Or the government was banning alcohol? You’d feel pretty bad, I bet. But, what if you could make someone else feel like that? Then you’d be smiling, wouldn’t you! With Greasemonkey and Firefox you too can revel in this kind of childish joy!

What we are going to do is “inject” our own stories into proper web sites. So when our annoying co-worker goes to www.times.com the leading story reads “This just in: annoying co-worker is, um, smelly”. With accompanying humourous photoshopped image of co-worker. Great stuff!

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