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Archive for January, 2006

The fantastical DHTML angle-scroller!

Wednesday, January 25th, 2006
 

leet char setThings were getting way too popular around here, so it’s time we took it down a notch: Welcome to Tacky DHTML web tricks #2! Following on from the highly impressive poppy images - comes an even more annoying and useless DHTML effect: the Angle Scroller! Yes… as if it were not hard enough to read stupid ticker style scrollers - now you have to do it on a 45 degree angle!

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Talking Boony

Saturday, January 14th, 2006

Really Late breaking News: Tim has cracked Da Boony Code and is now offering a mod-chip service to Pimp Your Boony! Freakin’ Awesome!

Not so late breaking News: Read out how ‘n’ why Boony is Back from the Dead!

In an effort to get to the bottom of the Boony mystery I have started the Facts Of Boon page and the Reverse Boonjaneering Project. Please contribute all you can to these noble causes. Or pledge your respect in our Homage to Talking Boony…Last update: 01 Sept 06, 9:17am

BoonAs a whipper snapper, David Boon was by far my favourite batsman. And even though he was um, plump, he was the fastest runner-between-wickets in the Australian side. That’s pretty impressive. So when I learnt of the “Talking Boony” marketing ploy by VB, I had no choice but to ignore my taste buds and purchase a carton - I strolled out of the local bottle-o with a slab, a bubble-wrapped Boony statuette, and the instructional leaflet that accompanied him.

“How do I make it talk?”, I thought to myself “And why would it be so difficult that I’d require an instructional leaflet?”. The answer left me dumbfounded. Dumbfounded and incredulous.
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Hacking Windows Pinball

Saturday, January 7th, 2006

The Cheat
Okay, first up for those who perhaps are not so interested in spending many hours trawling through pages and pages of assembler code, I’ll skip straight to the good bits and give you a run down of the sneaky CHEAT_MODE I found hidden in the pinball game included with windows XP.

Load up the game and type the words hidden test. Looks pretty normal? Well, as your ball is flyin’ ’round, click on the pinball machine. Drag your mouse around. The ball follows your every command - blatantly ignoring the laws of gravity we have come to expect it to follow!

There’s more too. The “hidden test” mode has a bunch of functions put in there to help the developers out during the game’s creation. Here’s ones I found, or can see in the code:
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